![]() ![]() The original HyperBowl IP is now owned by Absolute Certainty, Inc. Support was discontinued on Apdue to the advent of Windows Vista. Since then, the Unity version has been deployed on a variety of Unity-supported platforms, including Android, iOS, Unity webplayer, Flash, WebGL, OSX and Windows. HyperBowl Arcade Edition is a version of HyperBowl Plus Edition sold directly by Hyper Entertainment. In 1998, HyperBowl was licensed by Technicat, LLC (currently based in Las Vegas) and converted to use the Unity game engine along with the original art and sound assets. Be the ball Bowl around the richly imaginative six fantasy lanes of the original attraction game: the eerie Classic lane, ancient Rome, an idyllic Forest, rocking High Seas, the streets of San Francisco and the bright night lights of Tokyo. The game was then converted to run on home PCs and was a repackaging of the original engine. This resulted in the "Location Based" version that was found in the Sony Metreon and in Jillian's nationwide. The original game engine itself was created by Terence Bordelon, who wrote the physics engine, animation, renderer, and gameplay mechanics and artist Phil Zucco who created all art content found in the game. The conversion to a home game was made when Microsoft requested a limited version for Microsoft Plus! for Windows XP ( HyperBowl Plus! Edition). The arcade/attraction version of HyperBowl uses a real full-size bowling ball as trackball and displays on a 9 foot screen. There are now hundreds of lanes installed in bars and arcades worldwide. A walkthrough of one of the three PC games included in both Microsoft Plus for Windows XP (in honor of its 20th anniversary) and Microsoft Plus SuperPack for Windows XP, two of the last Plus. The game was updated to include two new lanes (Yosemite and Tokyo) when it was installed in Sony's MEDIAGE in Tokyo. HyperBowl was originally developed for the arcade at Sony's METREON in San Francisco.
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